#ifndef PLAYER_SHIP
#define PLAYER_SHIP
#include "Ship.h"
#include "GameCore\Sprite.h"
#include "GameCore\Texture.h"
class PlayerShip:public Ship
{
	unsigned int touchID;
	float touchX, touchY;
public:
	virtual void Init();
	virtual void Render();
	virtual void Update(float timeDelta);
	virtual bool UpdateInput();
	unsigned int GetTouchID()
	{
		return touchID;
	}
};
#endif